![]() ![]() I’m getting fed up with this ■■■■… In the Aerosoft CRJ Cockpit for example, I constantly have to close my right eye to see where I’m pointing, the FMC for example is terrible with the already small clickspots, but this goes for most of the buttons. There is not any better solution for this problem in my opinion but at least rendering the mouse in 3D space farther away when not hitting any polygon, instead of rendering the cursor up close, would help a lot. NB: with SU5 the mouse cursor is now following the 3D polygons and this is working good for cockpit interactions, however the “dominent eye” is still a problem with popup panels. When using Canvas, favor World Space render mode over Screen Space render modes, as it very difficult for a user to focus on Screen Space UI. Set your far clip plane to a value that optimizes frustum culling. Set the near clip plane of the first-person camera(s) to the minimal acceptable value for correct rendering of objects. → FS2020 using 3D cockpit camera in VR - wrong horizontal plane rotation (ex: FBW A320, SALTY 747, ASOBO 787, SDK SAMPLE) Moving or rotating the horizon line or other large components of the environment can affect the user’s sense of stability and should be avoided. Overriding the field of view manually is not allowed.ĭepth of field or motion blur post-process effects affect a user’s sight and often lead to simulation sickness. Unity obtains the stereo projection matrices from the VR SDKs directly. → FS2020 is breaking the VR golden rule: don't move the camera, the user is ![]() Avoid using camera effects similar to “Walking Bob” commonly found in first-person shooter games, camera zoom effects, camera shake events, and cinematic cameras. The camera’s orientation and position (for platforms supporting 6 degrees of freedom) should always respond to the user’s motion, no matter which of camera viewpoint is used.Īctions that affect camera movement without user interaction can lead to simulation sickness. There are several best practices to keep in mind when working with cameras in VR. If you feel like 8200 CPI rocks your boat on HD, gooooy for it But others could relate to this better than me.įractal Ion+ 2 860W (Platinum) (This thing is God-tier.Here is additional information which relates to this topic in my opinion: Unity Best Practice topic In no way I am saying this is the perfect or the only CPI range you should limit yourself to. Anything faster, I personally can't control, but I see plenty of people going waaayyyy faster on HD resolution. Less than that requires you to use at least two swipes to get across the diagonal. In my opinion for 1920x1080, 2000-2500-3200 CPI is the "speed-range" I find most people feel ok with. To sum up, if you leave the pointer on default and remove "enhase pointer precision" (because its shit, the only factor that regulates the speed when you get a higher resolution is the mouse's CPI, often refered to as DPI (but that as a term coming from printing its not the real name of the phenomenon). Moving the bar left or right changes the value of the multiplier, and makes it in theory, not be able to hit even or uneven pixels (let's you want to make it faster, you put it on 7th position- 1.2xthe number your mouse reports= gives even or uneven number). The 6th position is when the OS uses 1:1 ratio, meaning that whatever number your mouse's sensor reports, that's it. I strongly suggets you leave it at the dafault- 6th postion. ![]() The sensitivity bar in windows is basically editing the multiplier that the OS uses. Windows recoginzes only about 20 general positions of the mouse. It does, but not enough information in the post for me to make an opinion. Windows 11 pro 圆4 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! Logitech G Pro wireless + Steelseries Prisma XL Logitech G560 | Corsair Void pro RGB |Blue Yeti micįractal Ion+ 2 860W (Platinum) (This thing is God-tier. ![]() Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))ĢTB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)Īlphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplateĢx32GB DDR4 3600 Corsair Vengeance RGB C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) Rainbow Sparkles (Power efficient, <350W gaming load) ![]()
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